DEVELOPMENT
Optimized for Oculus Quest Wireless HUD
Built as Oculus Android SDK
Team Members: Charlotte Atwill, Sadie Crawford, Daniel Briz, Casey Melrose, Hao Huang
Advisor: Markus Santoso
RESPONSIBILITIES
Environment Design, Programming
Game Engine: Unity 3D
Development time: January - April 2022
This Spring I created a tile map environment to optimize visualization in virtual reality. All of the assets I created were low-poly. I decided to make the environment an abstraction of the type of environment that can be seen as familiar to users.